Gems are categorizes by type, whether or not they are cut, size, and in some cases colour as well. Assume all food is sold uncooked unless specified.
#Traveller rpg equipment list plus#
So leather boots plus wool socks protect as low as -20☌.įor food: add 50%-100% for non-local items. Temperature protections are cumulative unless otherwise noted, to a maximum of -50☌. If carrying clothing, if many layers are worn, or if clothing is wet, GMs should approximate a reasonable weight.
Weights aren't given for most items, because it is assumed their weight is negligible when worn. Add 50% to 100% for custom made, extra-fancy items. In general, bulk prices should be reduced by 10-20% (not including bartering).įor clothing: add 15% for extremely large sizes (over 6'5" or 300lbs), and assume all items could be tailored for species' requirements (holes for tails, etc.).
Bartering or haggling skills can reduce prices. Some items may be more or less expensive in some places, and some may not be available at all players should refer to the city guidelines for each city. Other use without written permission is prohibited.Įmail me with any questions, problems, missed items, discrepancies, etc. Links are permitted, as is printing for non-commercial use. This document is thus copyrighted to Kimberly Chapman. Please note that although this list relies on several sources for inspiration and information, none of those sources have been used to an extent great enough to be a breach of copyright.
Note: Netscape 4.x has a bug that puts all table text as black.